- There are 120 billion clicks per day.
- 65 trillion links between all the different Web pages of the world.
- 2.5 million emails sent and received per second
- 170 quadrillion transistors involved
- 246 exabyte storage space
- 10 terabytes per second of total traffic (the Library of Congress is about 20 terabytes. So every second, half the Library of Congress is swooshing around the world)
- It uses five percent of the global electricity of the whole planet
We were told that the title of this lecture came from the title of a book by Clay Shirky. In this book the main point he was making was that now is the time when everyone can have their say because of the internet and various interactive digital media platforms that exist in the modern day world we live in. He also notes that although great changes have taken place up till this point they happen more regularly now than they ever have before. After discussing this we then went on to look at Michael Wesch, he is a digital anthropologist who works at Kansas State University. His work is based on his concern with how the internet has bought media participation up and allowed it to become dominant. This links in to the idea of how the digital world has changed us and has made us more prone to interact via media platforms rather than with each other face to face, for example sitting round the table and playing a game. People think about this and think its a bad thing and that it should change but then never make the effort to change it and carry on living the same way.
There are many things that everyone gets involved in and that trend at different times. Some examples of this are the ice-bucket challenge and neck nomination. In some of these charity is added but others are just about participating and being part of something bigger than you and the world you are in.
We were presented with positives and negatives that are in the age of participatory digital media. Here they are
Participatory digital media – positive
- the internet/social media allows you to communicate directly with peers
- ideas can be shared/developed
- you can create a professional profile and brand your practice so that creating connections with communities of practice around the world is a click (or two) away
- you can receive feedback on your work even if you don’t have an established ‘name’
- creating and maintaining a profile is feasible and simple using dedicated sites
- you can create your own social networks using tools such as Ning
Participatory digital media – negative
- your ideas can be appropriated
- everyone can get online and ‘present’ themselves as professional
- Here comes everybody!
Companies are using and embracing new marketing techniques and opportunities that use interactive digital media devices. These companies are now advertising on the internet rather than on TV. One example of this is a recent Ikea advert.
Another example of this is the Old Spice adverts. This advert made sales increase by 168% after it was shown. This video was then recreated by people which in turn started to increase the brands identity even more. This was a failing brand but due to these adverts it has risen back up and become popular again.
We also looked at crowd sourcing this is when you gain work, ideas and content for projects from a group of people that you may not know already. Normally this takes place online. These are ways for people to participate in projects in a different way than face to face and with different people to normal. One example of this is Eric Whiteacre’s virtual choir, where he sent out sheet music for the participants to sing and then chose the voices he wanted and linked them all together.
Another example is the Johnny Cash Project which allows people to colour in and draw frames for a video of ‘Ain’t No Grave’.
From this lecture I have thought about the ideas of everyone being involved through the use of interactive digital media and how it is constantly changing not only for us as artist but for everyone who wishes to be involved. This lecture has made me question what it is going to mean in future to everyone and whether we will have a choice to be included or whether we will be forced to be involved.
During this lecture we discussed virtual reality and how and why it has been used. We discussed how the idea of virtual changes based on the time the person lives in for example some people thought this short motion picture by the Lumiéré brothers called Arrival of a Train made people leave the cinema because they thought that the train was going to come out of the screen and in to the audience. Whereas now this sounds ridiculous to us because we live in a world that virtual reality is a natural occurrence.
Here are some examples of different artists that use virtual reality now.
This is a photographer called Liu Bolin and this work is from a series called The Invisible Man. For this work he paints himself to blend in with the environment he is in so it is difficult to see where he is in the photograph. This is like virtual reality but in the real world.
Another example is Julian Beever who draws with chalk on pavements. This is an example of 3D art that makes the viewer question if it is real or fake and can confuse them until they look closer. This is similar to Liu Bolin but these are more obviously fake and more fun.
This lecture made us all think more about what we wanted to do with our work and if we wanted to insert a virtual reality aspect in to it.
During this lecture we discussed mashups and what they are. A mashup can be done in anything for example music, art and even flavours. These are created to make something sound, look or taste a certain way which will appeal more to the audience. Here are some examples.
These are by Ulric Collette and they are family mashups. So these show two members of a family put next to each other and blurred in the middle. this shows the resemblance’s and differences between the two family members.
These are by Shawn Clover and are called historical mashups. These show what places looked like then and now merging the past with the present.
In the internet world mashups are different to this. They use the API (Application Programming Interface) of different programs or pages. This then enables people to reach things in different ways where they can see what they want rather than just what they have to see. This interest me as it can be changing the data in an image or file to make it appear how we want it to and in the way that we as an audience enjoy more.
Research Group Sessions
As part of this we were asked to find photographers or artists that use manipulation of the data or images to create new work.
Our group found a photographer called Aaron Hobson who manipulates google street view to put two places in to one frame. Here are some examples.
During this lecture we discussed various points all about the internet and how there are always people who are twisting the truth and our knowledge of it to make us believe things that may not be real or that only show a fraction of the truth. There are regular hoaxes, trickery and illusion displayed in the media all the time but does it trick us? or are we now desensitised and used to it?
Today we had the introduction to the 252 MC module here is the assignment brief. I am looking forward to this module as I will learn skills like coding and designing my own web page that will be transferable to other areas of my degree and my future life. I am also looking forward to learning to work in a slightly different way to normal especially through task two with the reflective writing also working in a small group again as I have enjoyed this previously and I am hoping to work creatively with some people that I haven’t worked with in small groups for any other module.
Research Groups Sessions
During this introductory session we were asked to find three photography websites in our group and decide why we go back to them and how we feel about these sites. We were asked to think about this in regards to the accessibility, findability and usability of the sites that we had found. Here are what my group decided on. The first is Fstoppers this is a photography website that gives advice, workshops and teaches techniques to photographers at every level. My group decided that we go back there regularly because of the aforementioned qualities and because it is simple to use and it is very easy to find what you want on the website including how to pages, featured photographers, techniques, workshops and an on lie shop. These features make it a good website for a photographer at any level to use because it means there are skills and information for everyone. This website is very easily accessible and is linked from many other website when referencing techniques or how to pages.
The second photographers website was that of photographer Daido Moriyama. We decided that this was a good website that we go back to because it is updated and current it also has options for different languages so it is accessible to all. The layout of this site is simple to view, use and navigate this makes it easily accessible and it is very user friendly making it have good usability factors.
The third site we looked at was also a photographers page this time Daniel Shea. We chose this website again based on usability and ease of access. The work is also current, updated regularly and it links to many different aspects of photography and creative working through different styles of work. This site is simple to use and the layout is simple to use. It also includes lots of different information about the photographer that is updated to show commissioned work and personal work both past and present.
This was an interesting task to do as it made us all think about why we go to that website and it allowed us to decide what we wanted our work to be like and how we wanted it to be viewed online through our own personal websites.